Trend cluster
Category

Virtual
Crowd

Companies are creating solutions to allow fans to attend live virtual events.

Virtual Music FestivalsVirtual Crowd Beer PromotionsDigital Fan ExperiencesDigitally Rendered Crowd Partnerships

Trend

What is the Virtual Crowd trend?

Virtual Crowd: Companies are creating technologically-integrated solutions that allow the public to attend live events, including professional sporting events, and live concerts. This was made possible through the use of video conference technology that can place people in the crowd, as well as virtual reality technology.

Insight

The consumer insight behind the Virtual Crowd trend

With ongoing uncertainties around what the future will look like when it comes to health and safety, many people are looking for escapist activities to engage in as a coping mechanism. Escapist content can be more effective if it mimics what viewers are used to watching, and it can bring viewers a degree of normalcy into their lives.

Trend themes

Themes within the Virtual Crowd trend

Three behaviours holding the trend together
01

Virtual Crowd Attendance

Companies integrating video conferencing and virtual reality technology to offer people innovative ways to attend live events.

02

Digital Fan Experiences

Partnership between sports leagues and technology companies to allow fans to digitally participate in games, leading to more immersive and interactive experiences.

03

Digitally Rendered Crowds

Broadcast and animation companies are leveraging sophisticated software to digitally render realistic crowds for sporting events, enabling remote fans to enjoy a sense of normalcy and escape.

Industry implications

What the Virtual Crowd trend means for industry

Where the trend changes the playbook
For

Live Events

Companies developing digital technology to allow fans to attend live events remotely, enabling recreation and entertainment industries to expand offerings and revenue streams.

For

Sports and Gaming

Sports leagues and gaming platforms partnering to offer interactive virtual events and fan experiences, redefining the way fans interact with sports and propelling the growth of Esports industry.

For

Broadcasting and Animation

Broadcast and animation companies investing in rendering and graphic technologies to create engaging, realistic content, revolutionizing the way live sports, events, and news are created and consumed.

Workshop question

How can your company leverage escapism?

Trend signals

Trend signals for Virtual Crowd

Trend score 4.8 out of 10, from popularity 76%, activity 59%, freshness 9%.

Popularity76%
Activity59%
Freshness9%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z
  • Millennial
  • Gen X
  • Boomer (not a primary audience)
Market
North America
Europe
Asia-Pacific
South America