Trend cluster
Category

Gamer
Exertion

A desire for pragmatic play prompts consumers to turn to physical gaming options.

High Tech Tennis RacketsVideo Game-Specialized TreadmillsSwing-Enhancing Baseball AppsIntelligent Game Console WorkoutsExercise-Oriented Gaming Systems

Trend

What is the Gamer Exertion trend?

Gamer Exertion: Digital play can often result in a static, and physically inactive lifestyle. Seeking a healthier source of day-to-day amusement, individuals are turning to physically enriching gaming options that encourage exercise and athletic improvement. This reflects a move towards sources of play that help consumers cultivate, rather than detach from, everyday experiences.

Trend themes

Themes within the Gamer Exertion trend

Three behaviours holding the trend together
01

Physical gaming

Consumers are turning to physically enriching gaming options that encourage exercise and athletic improvement.

02

Virtual reality gaming

Gamers are seeking a fully immersed gaming experience through virtual reality treadmills that utilize the current technologies.

03

Connected sporting equipment

Sporting gear is introducing cutting-edge technology for analyzing and improving players' game performance.

Industry implications

What the Gamer Exertion trend means for industry

Where the trend changes the playbook
For

Fitness

The trend towards physical gaming and exercise-oriented gaming systems creates opportunities for fitness industries to integrate interactive technologies into their workouts.

For

Gaming

Virtual reality and connected sporting equipment create innovative opportunities for gaming companies to revolutionize the traditional gaming experience.

For

Sporting goods

The introduction of connected sporting equipment presents opportunities for sporting goods companies to combine traditional equipment with technology to enhance players' performances and abilities.

Trend signals

Trend signals for Gamer Exertion

Trend score 2.1 out of 10, from popularity 41%, activity 15%, freshness 8%.

Popularity41%
Activity15%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z
  • Millennial
  • Gen X (not a primary audience)
  • Boomer (not a primary audience)
Market
North America
Europe
Asia-Pacific