Trend cluster
Category

Gamble
Economics

Today's fast pace means less conceptualizing and more testing.

Binary Decision Retail AppsKid-Friendly Crowdfunding PlatformsNewbie-Friendly App Development PlatformsCrowdfunded Loan Platforms

Trend

What is the Gamble Economics trend?

Gamble Economics: Most startups had clued in to the value of quick testing years ago, with large companies lagging behind and aiming for perfection before execution. Recently, however, it seems companies are learning this valuable lesson the hard way, especially during the recession. With both large and small corporations understanding the value of soft launches, a demand for devices, apps, or platforms that make testing easier can be observed.

Trend themes

Themes within the Gamble Economics trend

Three behaviours holding the trend together
01

Soft Launches

As companies try to test their products before a full launch, there is a growing demand for devices, apps, or platforms that make testing easier.

02

Gamification

Platforms such as Piggybackr and AppSeed employ gamification to keep users engaged and ease the learning curve.

03

Crowdfunding

Platforms such as Piggybackr and hellomerci are using crowdfunding to help entrepreneurs and borrowers fund their ideas while avoiding traditional financial institutions.

Industry implications

What the Gamble Economics trend means for industry

Where the trend changes the playbook
For

Fintech

With the rise of crowdfunded loan platforms, traditional banks and credit unions need to innovate their lending processes or integrate with alternative lending options.

For

Retail

Binary decision retail apps such as the 'A/B' app are changing the way customers shop and make decisions.

For

Education Technology

Platforms such as Piggybackr highlight the potential for educational technology startups to help young entrepreneurs learn about crowdfunding or other business concepts.

Trend signals

Trend signals for Gamble Economics

Trend score 2.9 out of 10, from popularity 55%, activity 25%, freshness 8%.

Popularity55%
Activity25%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha (not a primary audience)
  • Gen Z
  • Millennial
  • Gen X
  • Boomer
Market
North America
Europe