Trend cluster
Category

Brainteaser
2.0

Added features are added to puzzle pieces for an experiential twist.

Overcomplicated Kids ToysSpherical Maze BrainbustersMechanical 3D PuzzlesShock-Inducing BrainteasersHorror Movie Prop Toys

Trend

What is the Brainteaser 2.0 trend?

Brainteaser 2.0: As the attention span of youths increasingly diminish, brands are re-designing traditionally straight-forward toys like puzzles with unexpected, experiential elements. Offering more than just cognitive interaction, brands are integrating elements like LED lighting and physical stimulation to not only delight consumers, but also redefine how intellectual games are experienced.

Trend themes

Themes within the Brainteaser 2.0 trend

Three behaviours holding the trend together
01

Experiential Puzzle Toys

Brands are re-designing toys like puzzles with unexpected, experiential elements to redefine how intellectual games are experienced.

02

Gaming Puzzle Toys

Toys like Puzzlets give kids coding and game development skills, bringing old school puzzles into the technology age.

03

Mechanical 3D Puzzles

Wooden toy sets like the Ukrainian Gear offer an added challenge of putting together a mechanical structure that challenges both the mind and intellect.

Industry implications

What the Brainteaser 2.0 trend means for industry

Where the trend changes the playbook
For

Toy Industry

Brands can create puzzles with experiential elements that offer consumers a more engaging experience.

For

Education Industry

Educational STEM toys like Puzzlets can provide hands-on learning experiences that build confidence and develop coding, game development, and problem solving skills.

For

Gift Industry

Customizable, unique puzzles like the Ukrainian Gear can provide creative and personalized gifting options for consumers.

Workshop question

What could you add to your product or brand to increase the experience or ritual?

Trend signals

Trend signals for Brainteaser 2.0

Trend score 3.4 out of 10, from popularity 46%, activity 49%, freshness 8%.

Popularity46%
Activity49%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z
  • Millennial (not a primary audience)
  • Gen X (not a primary audience)
  • Boomer (not a primary audience)
Market
North America
Europe
Asia-Pacific
South America
Africa

Evidence

Examples of the Brainteaser 2.0 trend

6 featured examples from Sep 12, 2015 to Apr 27, 2016