Sensor-driven personal interests point to fun as a means to an end
Implications - Hobbies are typically treated as a space for relaxation and fun, however the integration of sensors into areas of personal interest shows a redefinition of the hobby. Implementing sensors and elements of gamification into fun treats spare time as a means to an end. This shows a greater emphasis placed on upward mobility that in some ways, is counteractive to relaxation.
Workshop Question - How can your brand push consumers to maximize their experience?