Trend cluster
Category

Adult
Gamification

Games geared to adults become more "quarantine-friendly".

Online Adult Card GamesVirtual Scavenger Hunt AppsVirtual Escape RoomsRevised Family-Friendly Card Games

Trend

What is the Adult Gamification trend?

Adult Gamification: Brands that specialize in adult gaming platforms and products are offering new or revamped versions of their products as they try to encourage adults to stay inside, and keep them entertained while doing so.

Insight

The consumer insight behind the Adult Gamification trend

As consumers around the world are now practicing physical distancing and spending the majority of their time at home, there is a higher demand for home-based entertainment like streaming platforms, games, and more. This comes as consumers try to cope with some of the more manageable consequences of physical distancing--boredom and a lack of stimulation.

Trend themes

Themes within the Adult Gamification trend

Three behaviours holding the trend together
01

Home-Based Entertainment

As consumers around the world are practicing physical distancing and spending more time at home, there is a higher demand for home-based entertainment products.

02

Gamification for Adults

Brands in adult gaming are offering new or revamped products to encourage adults to stay inside and keep them entertained during quarantine.

03

Virtual Team-Building

Virtual escape rooms and scavenger hunts allow teams to bond and collaborate remotely.

Industry implications

What the Adult Gamification trend means for industry

Where the trend changes the playbook
For

Entertainment

The demand for home-based entertainment products has seen a surge.

For

Gaming

Brands that specialize in adult gaming platforms and products are offering new or revamped versions of their products as they try to encourage adults to stay inside.

For

Team-Building

Virtual team-building activities are emerging as an alternative to in-person team-building activities in the current scenario.

Workshop question

How is your brand providing relief or support for individuals affected by COVID-19?

Trend signals

Trend signals for Adult Gamification

Trend score 4.1 out of 10, from popularity 65%, activity 49%, freshness 9%.

Popularity65%
Activity49%
Freshness9%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z
  • Millennial
  • Gen X
  • Boomer
Market
North America
Europe