Token-Hunting AR Games

'Find Unlimited' Challenges Players to Find Blockchain-Backed Tokens

Vodafone launched an augmented reality game called Find Unlimited that tasks players with locating "vAtoms," or virtual tokens backed by blockchain. The AR game unfolds across the city of London and gives players the chance to win great prizes, including the brand-new iPhone 11.

Between the hours of noon and 2PM, anyone can play Find Unlimited, although Vodafone customers have an advantage as they are given a head start at 11AM, plus clues for locating the prizes.

The game relies on the use of a smartphone, real-world locations, a map and a phone's camera for spotting the virtual tokens. While consumers have the chance to win prizes, Vodafone benefits from collecting consumer data, as agreed to in the accepted privacy agreement before players begin their hunt for the augmented reality tokens.

Blockchain-backed Tokens
Opportunity to integrate blockchain technology into gaming experiences to enhance security and create new value for consumers.
Augmented Reality Gaming
Potential for businesses to develop immersive augmented reality games as a promotional tool, offering customers unique and interactive experiences.
Data Collection in Gaming
Significance of utilizing gaming platforms as a means of collecting valuable consumer data to inform marketing strategies and personalized experiences.

Who This Affects Most

Telecommunications
Prospect for telecommunications companies to enhance customer engagement and loyalty through interactive augmented reality games.
Blockchain Technology
Blockchain industry can explore partnerships with gaming companies to integrate blockchain-backed tokens into gaming platforms, creating a new revenue stream.
Market Research and Analytics
Opportunity for market research and analytics firms to work with gaming companies to analyze data collected through gaming experiences, providing valuable insights for businesses.
SCORE
5.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 71%
Activity 90%
Freshness 9%