Trend cluster
Category

Shareable
Play

Board games integrate social media-friendly elements to boost popularity.

Zombie Domination Board GamesFreestyle Rapping GamesGesture-Based Card GamesDisappearing Pen Games

Trend

What is the Shareable Play trend?

Shareable Play: In the social media age, consumers view their personalities more as personal brands, making them acutely aware of how the products they consume fit into their image of self. Combine this with the rise of the Experience Economy -- the idea that memorable experiences are more valuable than material goods -- and a boost in self-aware, social media-friendly play can be seen. Board games that boast a bit of novelty satisfy both needs by providing a group experience that is friendly for social media sharing.

Trend themes

Themes within the Shareable Play trend

Three behaviours holding the trend together
01

Social Media-Friendly Play

Consumers want products that fit seamlessly with their personal brand and are friendly for social media sharing.

02

Experience Economy

Memorable experiences are more valuable than material goods, and businesses can capitalize on creating unique experiences.

03

Quirky & Novelty Games

Games that are unique, fast-paced and have novelty elements appeal to consumers looking for new forms of entertainment.

Industry implications

What the Shareable Play trend means for industry

Where the trend changes the playbook
For

Board Games

Board games continue to evolve, incorporating new technology and features to provide unique experiences for consumers.

For

Party Games

The rise of the Experience Economy has led to an increase in demand for social games that provide memorable group experiences.

For

Gaming Accessories

As board games continue to incorporate new elements, there is an opportunity for businesses to create innovative accessories that enhance gameplay.

Workshop question

What does your product or brand do to bring consumers together offline, as well as online?

Trend signals

Trend signals for Shareable Play

Trend score 2.6 out of 10, from popularity 41%, activity 29%, freshness 8%.

Popularity41%
Activity29%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z
  • Millennial
  • Gen X (not a primary audience)
  • Boomer (not a primary audience)
Market
North America