Trend cluster
Category

Childhood
Revisited

Adult consumers indulge in nostalgic gaming with or without their children.

Retro Computer Game AppsRetro Valise ArcadesRobotic Pet 90s FashionNostalgic Toy Ad Parodies

Trend

What is the Childhood Revisited trend?

Childhood Revisited: Today's adult consumer works on a very busy schedule that leaves little time for leisure. With no time for vacation or hobbies, consumers are turning to literal playtime -- with or without their children -- through games that directly mimic their childhood experiences and thus, are targeted to both them and their offspring. Ultimately, consumers may be seeking escape, but they still want to escape to somewhere familiar.

Trend themes

Themes within the Childhood Revisited trend

Three behaviours holding the trend together
01

Nostalgia Marketing

Firms design their marketing strategies around nostalgic products to capture the emotional appeal of consumers'

02

Retrofuturism

Modernizing old products with futuristic features to relaunch them by appealing to the consumers’ sense of optimism

03

Customization

Offering consumers opportunities to personalize their purchases by getting involved in product design or related brand activities

Industry implications

What the Childhood Revisited trend means for industry

Where the trend changes the playbook
For

Fashion and Retail Industry

Nostalgic-based trends provide opportunities for firms to create new fashion lines inspired by a mix of old styles-futurism

For

Gaming Industry

Designing and manufacturing mobile apps or games centered on nostalgic, older games releases

For

Entertainment Industry

Nostalgic-based ads or re-releases could be an opportunity for creating new TV shows, movies, or music videos

Trend signals

Trend signals for Childhood Revisited

Trend score 3.2 out of 10, from popularity 54%, activity 35%, freshness 8%.

Popularity54%
Activity35%
Freshness8%
Audience
70%Men
30%Women
  • Gen Alpha (not a primary audience)
  • Gen Z (not a primary audience)
  • Millennial
  • Gen X
  • Boomer (not a primary audience)
Market
North America
Europe
Asia-Pacific