Assisted Choices
Gamified
Resource
Air and water quality monitoring becomes more fun than function.
Trend
What is the Gamified Resource trend?
Gamified Resource: The health and wellness wave has a whole new set of consumers concerned for the quality of the air and water in their homes -- namely, Millennial parents. With this in mind, more gamification is being integrated into air and water monitoring. This shows that as Millennials age, their preferences in terms of engagement remain the same and must be accommodated.
Trend themes
Themes within the Gamified Resource trend
Three behaviours holding the trend togetherGamification of Home and Environmental Monitoring Systems
More gamification is being integrated into air and water monitoring.
IoT-Enabled Indoor Air and Water Quality Sensors and Filters
Devices like the WeMo's Echo Technology, the AirVisual Node, the 'Ecomo' Smart Water Analyzer, the Aprilaire 8920W WiFi Thermostat, and the GrayWolf 'AdvancedSense SE' air monitors all help users monitor and improve indoor air and water quality by using IoT-enabled data.
Smart Air Purification Systems
Products like the Dyson Pure Cool Link enable users to control devices with their smartphones and see statistics on pollutants inside their homes.
Industry implications
What the Gamified Resource trend means for industry
Where the trend changes the playbookSmart Home Technologies
These indoor and environmental monitoring systems showcase the growing market for smart devices and networks that make homes and buildings more eco-friendly and habitable.
IoT-Enabled Environmental Sensors
Product developers, manufacturers, and suppliers of sensors for water and air quality monitoring can leverage data science and cloud-based analytics to provide actionable insights for individuals, municipalities, and industries.
Air Purification and Filtration Systems
Manufacturers of industrial-sized filters and air purifiers for public and private spaces can respond to the growing trend towards clean indoor air with devices like the Dyson Pure Cool Link and the Aprilaire 8920W WiFi Thermostat.
Workshop question
What is the most tedious part of your industry for consumers and how can you leverage gamification to make it more rewarding?
Trend signals
Trend signals for Gamified Resource
Trend score 2.9 out of 10, from popularity 41%, activity 38%, freshness 8%.
- Gen Alpha (not a primary audience)
- Gen Z
- Millennial
- Gen X (not a primary audience)
- Boomer (not a primary audience)
Evidence
Examples of the Gamified Resource trend
6 featured examples from Jan 5, 2015 to Mar 31, 2016Smart Air Purifiers
The New Dyson Purifier Connects to Your Smartphone to Show Pollution Levels
The smart air purifier market presents an opportunity for companies in the home appliance industry to offer cutting-edge, IoT-enabled solutions that improve indoor air quality and…
Water Quality-Enhancing Devices
The 'Ecomo' Smart Water Analyzer Fits onto Faucets and Bottles
Developing and manufacturing efficient and innovative water filtration systems, leveraging advanced technologies for improved water quality.
Home Consumption Monitors
WeMo's Echo Technology is Designed to Measure Your Usage
The development of Echo technology by Belkin is a major innovation in the home automation industry, paving the way for more advanced systems that track and optimize resource usage.
Holistic Home Thermostats
The Aprilaire 8920W WiFi Thermostat Keeps Control of Indoor Air Quality
The development of holistic home thermostats presents opportunities for HVAC companies to offer enhanced solutions that prioritize indoor air quality.
Visualized Air Quality Monitors
The AirVisual Node Helps Improve Indoor Air Quality by Giving Data
Indoor air quality monitors could offer disruptive innovation opportunities in the health and wellness industry, specifically in areas like asthma and allergies.
Handheld Air Quality Sensors
GrayWolf 'AdvancedSense SE' Air Monitors Keep Track of Pollutants
GrayWolf's AdvancedSense SE is disrupting the environmental monitoring industry with its handheld air quality sensors.