Trend cluster
Category

Gamified
Relationship

Games are being designed to strengthen players' relationships.

Confessional Card GamesActive Engagement Board GamesIntimate Social Card GamesInteractive Social Question AppsConversation-Starting Board Games

Trend

What is the Gamified Relationship trend?

Gamified Relationship: Whether in the form of cards, boards, or via social apps, games are being designed for the specific purpose of improving the relationships between those who play them. This shift comes as a response to the interpersonal connections that consumers believe technology and social media has failed to foster in a meaningful way. The use of games to strengthen relationships accelerates the bonding that occurs in any face-to-face gaming session, while serving as an effective reactionary tool to the rifts that modern-day consumption habits can cause.

Trend themes

Themes within the Gamified Relationship trend

Three behaviours holding the trend together
01

Gamification

Gamification is being utilized in various activities to enhance engagement and cultivate stronger relationships

02

Interactive Group Activities

Interactive group activities allow individuals to engage and connect with each other in unique ways

03

Intimate Connection

There is a growing trend towards fostering intimate connections and conversations with individuals through game-based activities

Industry implications

What the Gamified Relationship trend means for industry

Where the trend changes the playbook
For

Entertainment

Entertainment companies can take inspiration from these games to create new interactive and gamified experiences for fans

For

Personal Development

Personal development and self-help industries can utilize similar games to facilitate meaningful conversations and personal growth

For

Relationship Coaching

Relationship coaching industries can use these games as a tool to enhance communication and connection between partners or groups

Workshop question

How can your brand effectively mitigate some of the consequences of modern day consumption habits, within its area of expertise?

Trend signals

Trend signals for Gamified Relationship

Trend score 3.4 out of 10, from popularity 48%, activity 46%, freshness 8%.

Popularity48%
Activity46%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z
  • Millennial
  • Gen X
  • Boomer
Market
North America
Europe
Asia-Pacific