Trend cluster
Category

Gamified
Mortality

The subject of death takes a lighthearted approach with games and mobile apps.

Cartoon Death-Preventing AppsDeath-Tracking TimepiecesConversational Mortality GamesDemise-Predicting Apps

Trend

What is the Gamified Mortality trend?

Gamified Mortality: Choosing to embrace the concept of death in a more comical way, consumers are turning to games and activities as an entertaining solution. Opening up the conversation about death through board games and mobile apps, these activities are helping to redefine how typically morbid subject matters are discussed. This reflects a more open and casual approach to the idea of death.

Trend themes

Themes within the Gamified Mortality trend

Three behaviours holding the trend together
01

Gamification of Death

Games and activities are being used to make typically morbid subject matters more lighthearted and approachable.

02

Tracking Mortality

Technology is being used to track and predict life expectancy, with apps and devices providing users with their estimated time of death.

03

Conversational Mortality

Games and activities are being used to encourage discussions around life and death, breaking down the stigma surrounding the topic.

Industry implications

What the Gamified Mortality trend means for industry

Where the trend changes the playbook
For

Healthcare

The use of apps and devices to track health and predict life expectancy could disrupt the traditional healthcare industry by shifting the focus towards preventative measures.

For

Entertainment/Gaming

Gamification of death presents a new market for gaming companies seeking to tackle taboo subject matters and provide alternative ways of learning and engaging with challenging topics.

For

End-of-Life Planning

Products like My Gift of Grace could disrupt the end-of-life planning industry by encouraging more open discussions and conversations around death and dying.

Workshop question

How can you get consumers to open up about the most frustrating and disappointing aspects of their experience with your brand?

Trend signals

Trend signals for Gamified Mortality

Trend score 2.4 out of 10, from popularity 44%, activity 20%, freshness 8%.

Popularity44%
Activity20%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha (not a primary audience)
  • Gen Z
  • Millennial
  • Gen X
  • Boomer (not a primary audience)
Market
North America
Europe
Asia-Pacific