Trend cluster
Category

Gamified
Adulting

Apps encouraging Millennials to complete necessary tasks use gamification.

Gamified Exercise ApplicationsSocial To-Do List AppsMetaverse ATMsYouthful Finance PlatformsVR Vacuuming Games

Trend

What is the Gamified Adulting trend?

Gamified Adulting: Millennials are being catered to by new apps aimed at automating and gamifying unappealing but necessary tasks, like finance management or housekeeping. The game-like interface of these apps is critical to their success and resonance with this audience.

Insight

The consumer insight behind the Gamified Adulting trend

Thanks to their often precarious financial situations, many Millennials today have had to delay adulthood milestones and report feeling overwhelmed by important tasks like money management. This has led this group to be open-minded about the support they receive when it comes to being educated and held accountable when it comes to the management of their daily lives.

Trend themes

Themes within the Gamified Adulting trend

Three behaviours holding the trend together
01

Gamified Productivity

Apps and platforms gamify necessary yet unappealing tasks to increase productivity and engagement for Millennials and Gen Z.

02

Virtual Reality for Household Chores

Virtual reality applications like VR vacuuming games will redefine household cleaning with gamification.

03

Social Gamification for Task Management

Social tasking tools like meta's 'Move' app incorporate playful incentives to gamify task management, promoting group participation and productivity.

Industry implications

What the Gamified Adulting trend means for industry

Where the trend changes the playbook
For

Finance

Personal finance platforms like SPARQ use gamification to engage Millennials and Gen Z in financial management, providing opportunities for disruptive innovation.

For

Fitness

Gamified exercise applications like 'Studio' provide iOS and Apple Watch users with a competitive leaderboard experience, offering potential for disruptive innovation in the fitness industry.

For

Metaverse

Virtual financial applications like Decentraland and Transak's ATM, offer opportunities for developers to monetize digital real estate in the metaverse.

Workshop question

What's a necessary, boring task your brand could make more appealing to the Millennial cohort?

Trend signals

Trend signals for Gamified Adulting

Trend score 5.4 out of 10, from popularity 88%, activity 63%, freshness 12%.

Popularity88%
Activity63%
Freshness12%
Audience
50%Men
50%Women
  • Gen Alpha (not a primary audience)
  • Gen Z
  • Millennial
  • Gen X
  • Boomer (not a primary audience)
Market
North America
Europe
Asia-Pacific
South America