Trend cluster
Category

Viral
Play

Purposely bizarre board game concepts capture the attention of teen consumers.

Zombie Domination Board GamesSwine-Collecting Card GamesGesture-Based Card GamesStinky Family-Friendly Board GamesBeard-Growing Games

Trend

What is the Viral Play trend?

Viral Play: The accessibility of resources like Kickstarter have made the toy market a crowded one. In response to this, both larger companies as well as more entrepreneurial teams are releasing board games focused around highly unusual concepts more likely to go viral than their more traditional counterparts. This appeals to consumers in search of more unique products to reflect their individualism, while tapping into a sense of nostalgia via analog play.

Trend themes

Themes within the Viral Play trend

Three behaviours holding the trend together
01

Unusual concept board games

Growing popularity of board games with unprecedented concept that encourages consumer unique identity expression

02

Gesture-based card games

The emergence of gesture-based card games that bring excitement to traditional card games

03

Bribery-based card games

The growth of cards game that leverage on human emotional responses and makes it fun to play

Industry implications

What the Viral Play trend means for industry

Where the trend changes the playbook
For

Board game industry

The board gaming industry has seen remarkable growth recently which has led to increased innovation in game design fueled by Kickstarter and other crowdfunding platforms

For

Toy industry

The development of unusual and creative toy products that provide consumers new and exciting options for analog play

For

Card game industry

The card game industry constantly evolves to satisfy consumers' need for new and exciting games that leverage modern technology and design

Workshop question

What is an aspect of your brand or product that has the most potential to go viral?

Trend signals

Trend signals for Viral Play

Trend score 2.1 out of 10, from popularity 33%, activity 22%, freshness 8%.

Popularity33%
Activity22%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z
  • Millennial
  • Gen X (not a primary audience)
  • Boomer (not a primary audience)
Market
North America

Evidence

Examples of the Viral Play trend

6 featured examples from Feb 17 to May 30, 2017