'Zero Pixels' Requires Users to Leave No Empty Space
Michael Hemsworth — June 8, 2018 — Life-Stages
References: designnobis & tuvie
The conceptual 'Zero Pixels' puzzle toy is a modern plaything for individuals that will enable them to fiddle and play for endless periods at their desk without the need for electronic accessories.
Featuring 24 different puzzle shapes in total, the toy contains 240 pieces that need to be fitted together in such a way that it doesn't leave any empty space within the cube. The various levels of complexity make it perfect for users of all ages, while the segregated cubic design enables one or many players to partake in getting the unit back together.
The conceptual 'Zero Pixels' puzzle toy is the design work of Hakan Gursu of Design Nobis and acknowledges the recent popularity of analog toys for adults as consumers seek out ways to play without the use of technology.
Featuring 24 different puzzle shapes in total, the toy contains 240 pieces that need to be fitted together in such a way that it doesn't leave any empty space within the cube. The various levels of complexity make it perfect for users of all ages, while the segregated cubic design enables one or many players to partake in getting the unit back together.
The conceptual 'Zero Pixels' puzzle toy is the design work of Hakan Gursu of Design Nobis and acknowledges the recent popularity of analog toys for adults as consumers seek out ways to play without the use of technology.
Trend Themes
1. Analog Puzzle Toys - Opportunities for creating complex, interactive, and non-digital puzzle toys catered to adults.
2. Versatile Puzzle Shapes - Innovative ideas for creating versatile puzzle shapes that challenge users to fill the cube without leaving any empty spaces.
3. Multiplayer Puzzle Games - Creating puzzle games that can be enjoyed by one or many players, thereby promoting social engagement and collaboration.
Industry Implications
1. Toy Manufacturing - Designing and manufacturing interactive, engaging, and non-digital puzzle toys that cater to adults and children alike.
2. Education - Creating interactive, fun, and challenging puzzle games that can help children and adults alike develop their problem-solving and critical thinking skills.
3. Digital Entertainment - Developing multiplayer online puzzle games that promote social interaction and collaboration among players.
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