Wireless VR Headset Adaptors

MIT's MoVR Prototype Cuts the Cord Between VR Headsets and Computers

MoVR is a prototype VR device from MIT's Computer Science and Artificial Intelligence Laboratory that could help create far more immersive virtual reality experiences. The device can cut the cord between any VR headset and the computer that is streaming the content, giving users an untethered portal into their virtual environment.

As one would expect with something as immersive as VR, users are often encouraged to move around within the virtual space. Since VR headsets all require an HDMI hookup directly to a computer, the range of motion that people have is automatically limited. MoVR can change this. The prototype has the ability to stream VR content wirelessly, despite the massive amount of data that needs to be sent, and it works with any model of VR headset currently available.

Wireless VR Streaming
Opportunity to create wireless VR streaming devices for untethered virtual reality experiences.
Interoperability of VR Headsets
Opportunity to design VR headset adaptors that work with multiple models, providing seamless functionality to users.
Improving VR Mobility
Opportunity to design technologies to allow users to move more freely within virtual reality spaces without the constraints of cables.

Who This Affects Most

Virtual Reality
Virtual reality companies can integrate wireless streaming and interoperable VR headset adaptors into their product lines to improve user experiences.
Gaming
Gaming companies can leverage wireless VR streaming to create more immersive gaming experiences that allow for greater freedom of movement.
Healthcare
Healthcare providers can use wireless VR technology to create new applications for physical therapy and rehabilitation, allowing patients to move around more freely and safely within virtual environments.
SCORE
1.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 28%
Activity 9%
Freshness 8%