Outdoor-Ready Mixed Reality Headsets

The Conceptual 'Calypso' MR Headset Supports Wear Everywhere

The conceptual 'Calypso' MR headset has been designed by Hongik University students Hyelim Shin and Youngin Cho as a graduation project that imagines the future of wearables.

The headset consists of the head unit itself along with a separate processor that sits inside a cylindrical tube worn across the body. The equipment will work together to achieve impressive mixed reality (MR) experiences unlike what's presently possible with augmented reality (AR) and virtual reality (VR) headsets.

The conceptual 'Calypso' MR headset allows for use almost anywhere and is equipped with four sensors at the nose along with two cameras located on either side. The use of bone conduction technology in place of headphones helps to further immerse users in a way that won't completely disconnect them from the world around them.

Mixed Reality Wearable Technology
Developing outdoor-ready mixed reality wearable devices for immersive experiences outside of a traditional virtual or augmented reality environment.
Bone Conduction Technology
The use of bone conduction technology in place of traditional headphone audio to create more immersive mixed reality environments for users.
Independent Processing Unit
Creating a separate processing unit to increase power and experience capabilities while maintaining flexibility in mixed reality wearable devices.

Sectors Adopting This

Technology
The development and manufacture of mixed reality wearable technology devices, components, and software.
Entertainment
The integration of mixed reality technology to provide unique immersive experiences for users in entertainment activities like gaming, theme parks, or concerts.
Healthcare
The integration of bone conduction and mixed reality technology in healthcare applications such as anesthesia, telemedicine, and counseling services across medical settings.
SCORE
6.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 88%
Activity 90%
Freshness 13%