Child-Focused Mixed Reality Headsets

The Conceptual 'Edi' Mixed Reality Headset is Safety-Focused

The conceptual 'Edi' mixed reality headset is a safety education solution engineered with children in mind to provide them with access to training and more.

The headset features a sleek construction that maintains a softer silhouette to make it more child-friendly and features impressive lighting as well as speakers in the lower section. The educational aspect of the headset includes safety training manuals that prompt children in fun ways like with missions, quizzes and more to incorporate a gamified experience. The headset identifies how augmented reality (AR) and virtual reality (VR) will likely play an important role in educational lessons in the near-future.

The conceptual 'Edi' mixed reality headset is the design work of Minjeong Kim, Yunseo jong, ju hwan lee, mingyeong choi, yujin jeong, minji sung and Chaeeun Lee

Child-friendly Mixed Reality Headsets
The sleek, softer silhouette design of the 'Edi' mixed reality headset caters specifically to children.
Gamified Safety Training
Through missions, quizzes, and more, the 'Edi' headset provides a gamified experience to educate children about safety.
Augmented Reality and Virtual Reality in Education
The 'Edi' mixed reality headset demonstrates how AR and VR can enhance educational lessons for children.

Industries Being Reshaped

Education Technology
The 'Edi' mixed reality headset is an innovative solution that could revolutionize the way children learn.
Consumer Electronics
The child-focused 'Edi' mixed reality headset opens up new possibilities for consumer electronics in the education sector.
Digital Gaming
The gamified educational experience provided by the 'Edi' mixed reality headset presents opportunities for the digital gaming industry to create more engaging and interactive content for children.
SCORE
6.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 94%
Activity 87%
Freshness 21%