Game-Themed Lunch Kits

Characters from Nintendo Switch Games are Appearing in Lunchables Packs

From the fall until the end of the year, popular characters from Nintendo Switch games will be appearing on select Lunchables packs, sharing yet another fun thing for kids to look forward to in their lunch kits. The partnership between Lunchables and Nintendo will introduce fan-favorite characters from Animal Crossing: New Horizons, Mario Kart 8 Deluxe, The Legend of Zelda: Link’s Awakening and more. Additionally, Lunchables is giving fans the opportunity to pick up a Nintendo Switch prize pack of their very own with the Gaming Together Giveaway.

These special, Nintendo-themed Lunchables kits will be equipped with codes that can be redeemed online for a chance to win a Nintendo Switch prize pack. At a time when kids may be settling into new school lunch rituals, these lunch kits help to share familiar faces and provide mealtime excitement.

Image Credit: Nintendo

Character-themed Lunch Kits
Collaborations between food brands and popular characters create opportunities for engaging and exciting lunch experiences.
Online Code Redemption
Including codes in lunch kits for online giveaways incentivizes purchases and builds brand loyalty.
Interactive Mealtime Experiences
Integrating games and prizes into lunch kits enhances the overall mealtime experience and creates a sense of anticipation.

Who This Affects Most

Food Packaging
Food packaging companies can explore collaborations with entertainment brands to create collectible and engaging lunch kits.
Gaming and Entertainment
Gaming and entertainment companies can partner with food brands to expand their reach and engage with a younger audience.
Promotional and Marketing
Promotional and marketing agencies can devise creative strategies to incorporate games, prizes, and giveaways into product packaging for increased customer engagement.
SCORE
3.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Millennial
  • Gen X
  • Gen Alpha (primary audience)
POPULARITY
Popularity 35%
Activity 45%
Freshness 9%