Cafeteria Companionship Apps

The 'Sit With Us' App Helps Kids Avoid Having to Eat Lunch Alone

There's something about the sight of seeing a school student eat lunch alone that's remarkably sad and poignant, and that's because it's a scene that many kids who have suffered from loneliness can easily relate to. For that reason, it's taken innovative thinking on the part of a school student to result in the creation of the 'Sit With Us' app, that allows students to communicate to others that they're happy to join them for lunch.

Developed by 16-year-old Natalie Hampton, the app allows students to label themselves 'ambassadors', in effect letting other students know that it's safe to sit with them if they don't want to eat lunch alone.

Through the simple act of giving a student companionship during lunchtime, the Sit With Us app aims to make big strides in battling loneliness and bullying in school.

Cafeteria Companionship Apps
Creating apps that foster companionship and inclusion in school cafeterias.
Battling Loneliness and Bullying
Developing innovative solutions that address the issues of loneliness and bullying in school campuses.
Student-initiated Social Platforms
Encouraging the development of social platforms created by students to tackle social challenges.

Where This Applies

Education Technology
Exploring opportunities to integrate companion apps into school systems to foster a sense of belonging among students.
Social Networking
Creating platforms and apps focused on fostering social connections and combating loneliness among youth.
Anti-bullying
Developing innovative tools and resources to address bullying in schools and promote inclusivity.
SCORE
2.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Millennial
  • Gen X
  • Gen Z (primary audience)
POPULARITY
Popularity 19%
Activity 40%
Freshness 8%