Virtual Driving Lessons

Aceable Uses VR to Reduce Car-Related Deaths

Aceable is now offering virtual driving lessons with a 360 degree virtual reality experience.

Based in Texas, the company became fed up with the increase in young-driver related deaths. Many of these incidents were related to texting and driving so Aceable decided to use technology to combat this by including virtual driving lessons in every course. According to Aceable CEO and founder Blake Garrett, "VR and 360 video might seem like a gimmick at first, but the minute a student or parent experiences the system, the value becomes apparent."

As an extension of their traditional driving courses, Aceable's virtual driving lessons can be accessed anywhere with the use of an app and Google Cardboard or any other inexpensive VR viewer. From focusing on the latest tech innovations, this company has found a way to relate to young drivers and do some social good.

Virtual Driving Lessons
Aceable has created a 360-degree virtual reality experience of driving lessons as a solution to the increased road accidents linked to young drivers
Remote Learning Solutions
Innovative startups can create VR-based remote learning solutions that offer an immersive experience, enabling learners to participate in interactive lessons, without leaving their homes
Connected Automobile Industry Growth
This innovative use of virtual reality technology in the driver education industry provides disruptive innovation opportunities for the connected automobile industry

Industries Being Reshaped

Edtech
EdTech entrepreneurs can create VR-based remote learning solutions that offer a similarly immersive experience, helping students learn and participate in interactive lessons
Automotive
The connected automobile industry is the focal point for virtual driving lessons, offering huge potential from dozens of automotive startups making inroads into the industry
E-learning
With the right implemention of VR technology, E-learning could transform the future and make distance learning more engaging and interactive
SCORE
2.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Millennial
  • Gen X
  • Gen Z (primary audience)
POPULARITY
Popularity 40%
Activity 36%
Freshness 8%