Board Game Hotlines

Hasbro's Hotline Curbs Holiday Disputes Over the Rules of Monopoly

The holidays are a time when families come together to enjoy communal meals, gather by the fire or perhaps even engage in a board game that won't result in a dispute about the rules of Monopoly.

With the help of 2,000 adult Monopoly players, Hasbro recently launched a survey to determine some of the most frustrating behaviors that ruin a game. The survey found that a staggering 51% of Monopoly games end in a verbal or physical dispute, with some of the acts that might trigger a fight include someone making up rules, taking too long to execute a turn or stealing money from the bank.

To minimize fights during the holiday season, Hasbro is setting up a limited-time hotline in the UK from December 24th to the 26th that will allow players to call a Monopoly rulebook expert to straighten out any disputes.

Virtual Customer Support
The introduction of a hotline for board game disputes demonstrates the demand for virtual customer support in resolving conflicts.
Interactive Rulebook Apps
A potential disruptive innovation opportunity lies in developing interactive rulebook apps that can be accessed in real-time to resolve disputes during board game play.
Conflict Resolution Services
There is an opportunity to create specialized conflict resolution services that focus on resolving disputes during recreational activities like board games.

Who This Affects Most

Customer Service
Companies in the customer service industry can explore incorporating virtual support hotlines to provide real-time assistance to customers in resolving disputes.
Mobile App Development
The mobile app development industry can capitalize on the need for interactive rulebook apps by creating user-friendly and engaging applications.
Mediation and Arbitration
Mediation and arbitration firms can expand their services to include resolving conflicts that arise during leisure activities such as board games.
SCORE
5.3 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 60%
Activity 90%
Freshness 8%