Adult Board Game Campaigns

Hasbro and Ageless Innovation Rebrand Childhood Games for Adults

Ageless Innovation is a company that creates play experiences for older adults and their families. It has partnered with Hasbro, a global branded entertainment leader, to reimagine three classic board games: The Game of Life, Scrabble, and Trivial Pursuit. These games are designed to meet the needs and interests of aging loved ones, and to encourage intergenerational play among families. The games feature easy-to-grasp pieces, increased font size, and trivia and references that cater to players of all ages.

The campaign aims to deliver joy and fun to all generations, especially older adults who may face loneliness, social isolation, and cognitive decline. The games also have the potential to calm anxiety and improve overall well-being without the use of medication. By reimagining iconic Hasbro properties, Ageless Innovation hopes to spark social interaction and meaningful connection through familiar and accessible gameplay.

Image Credit: Hasbro

Ageless Gaming
Reimagining classic board games for older adults, creating a new market segment and expanding the entertainment industry's demographic reach.
Intergenerational Play
Encouraging family game play among different generations, promoting social interaction and bonding while creating new opportunities for product development.
Well-being Gaming
Developing games as non-medical interventions that can improve cognitive decline, anxiety, and overall well-being, creating a new market niche and promoting the use of technology for wellness purposes.

Where This Applies

Gaming
Creating a new market segment for gaming targeted at aging adults and promoting intergenerational gaming experiences among families.
Healthcare
Developing non-medical interventions for cognitive decline, anxiety relief, and overall well-being, using gaming as a tool for preventive care and wellness promotion.
Entertainment
Expanding the demographic reach and product portfolio of the entertainment industry by reimagining classic board games for older adults, promoting social interaction and family bonding.
SCORE
3.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Z
  • Gen Alpha
  • Gen X
  • Millennial (primary audience)
POPULARITY
Popularity 27%
Activity 46%
Freshness 17%