Conversation-Encouraging Retail Spaces

PlayLab Inc Creates a Flagship Store for MadHappy

Los Angeles-based design studio PlayLab Inc creates a captivating flagship store for local clothing brand MadHappy. The retail space is defined by its sky-blue tonal conversation pit in the middle of the space. The store is separated into two main zones -- one of which is dedicated to shopping and the other for gathering including a courtyard and a cafe.

Co-Founder of PlayLab Inc., Jeff Franklin tells Dezeen, "Our collective goal with the design was to put space for conversation at the heart of the retail experience, creating a place that is equal parts for community dialogue and product. To do this we split the space down the middle, making one half a clear utility for shopping and the other a collection of intimate gathering spaces."

Image Credit: Sean Davidson

Conversation-encouraging Spaces
The creation of captivating spaces that prioritize conversation and community interaction within retail environments.
Interactive Retail Design
The use of innovative design elements and layouts that engage and inspire customers in retail spaces.
Multi-functional Retail Experiences
The integration of various activities and amenities within retail spaces to offer customers a holistic experience.

Sectors Adopting This

Fashion Retail
The fashion retail industry can explore the incorporation of conversation-encouraging spaces in their flagship stores to enhance customer engagement.
Interior Design
The interior design industry can innovate by creating interactive retail spaces that prioritize conversation and community interaction.
Hospitality
The hospitality industry can adopt the concept of multi-functional retail experiences to create engaging spaces for guests, combining shopping, socializing, and relaxation.
SCORE
2.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 37%
Activity 29%
Freshness 22%