Tech-Free Lamp Designs

Imkeliene Boersma's LETGO Light Forces People to Drop Their Devices

Dutch designer Imkeliene Boersma has developed an attractive table lamp that does more than simply lighting a corner of one's home; it stimulates conversation. The unique lamp has no on or off switch, replacing that feature with two slots in the base. The lamp will only turn on when two smartphones are in the slots, forcing people to relinquish their devices and, ideally, have a distraction-free conversation with one another.

Boersma's lamp, which is appropriately called the LETGO, comes in two styles, one with a composite concrete shade and plywood base and the other with an iron PLA shade and ash base. Both models function the same, with two slots for smartphones.

Imkeliene Boersma isn't totally opposed to the idea of connectivity. Rather, her lamp is more about finding a balance between online and offline life. This is clear in LETGO's design. Though the slots isolate people's smartphones, they also use wireless Qi charging to keep the phones powered up.

Conversational Lighting
Designing lamps that promote face-to-face interaction by incorporating innovative features that require participation.
Balance Between Online and Offline
Creating products that help individuals strike a healthy equilibrium between their digital and physical lives through clever design choices.
Wireless Charging Integration
Incorporating wireless charging technology into various products to streamline and enhance the user experience.

Where This Applies

Interior Design
Integrating technology and interactive features into lighting designs to transform the way people connect in their living spaces.
Furniture Manufacturing
Exploring opportunities to incorporate connectivity features in furniture pieces to promote mindful device usage and foster human interactions.
Smartphone Accessories
Developing smartphone accessories that encourage users to strike a healthy balance between online and offline activities through innovative functionalities.
SCORE
6.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 93%
Activity 92%
Freshness 8%

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