Interactive Emotion-Sensing Buildings

The Hide&Seek Exhibit Can Hear, Smell & Feel Its Users

The Hide&Seek exhibit is an interactive building and gaming structure created by the gaming design company Hide&Seek that can actually sense its users. Made for the exhibition Joue le Jeu, Hide&Seek is itself a game -- it's filled with interactive gaming elements, including arcades and giant social games -- and it has been designed to actually sense users by seeing, hearing, smelling and feeling them.

For example, once you enter Hide&Seek exhibit, the building gets "excited" and displays a message on a giant wall of pixels. When you enter its basement, which is the building's 'nose,' you get to play a game that is a hybrid between golf and snowboarding, which requires you to blow a ping-pong ball through a course into one of the building's 'nostrils,' describes Wired. Upstairs, there is an arcade called Meowton that is themed around cats, and once players have completed all of the four games in the building, they go to the building's brain, a machine with a touchscreen, into which they can input their scores from their games to receive a message that tells them what the building thinks of them.

Interactive Building Games
Creating interactive buildings and gaming structures that sense users' actions and emotions present an opportunity for creating engaging and immersive gaming experiences.
Emotion-sensing Technology
The development of emotion-sensing technology applied in interactive architecture can lead to advances in areas such as mental health, entertainment, and education.
Multi-sensory Experiences
Incorporating multiple senses into gaming experiences such as hearing, seeing, and even smelling can provide users with more immersive experiences, enhancing user engagement and creating new business opportunities.

Industries Being Reshaped

Gaming Industry
Innovative gaming design companies can utilize emotion-sensing technology to create more immersive and engaging gaming experiences that are truly interactive.
Architecture and Design Industry
The incorporation of emotion-sensing technology into interactive architecture can create more dynamic and engaging environments for public spaces, entertainment venues, and commercial buildings.
Mental Health Industry
The use of emotion-sensing technology in interactive architecture and immersive gaming experiences can explore new ways to monitor and support mental health.
SCORE
3.6 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Gen Alpha
  • Gen X
  • Gen Z (primary audience)
  • Millennial (primary audience)
POPULARITY
Popularity 57%
Activity 42%
Freshness 8%

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