Multipurpose Scent-Releasing Wearables

Researchers at Stockholm University Created the 'Nosewise'

The 'Nosewise Handheld Olfactometer' is a device that adds a sense of smell to VR and mixed-reality applications. The device, developed by researchers from Stockholm University and Malmö University, is a 3D-printed olfactometer that attaches to an HTC Vive controller and releases different scents according to the game scenario.

The Nosewise Handheld Olfactometer uses four scent reservoirs that contain different scented liquids, such as fruity, floral, woody, and spicy. A Raspberry Pi Zero W and an Adafruit 815 servo controller control the opening and closing of the valves on the reservoirs, allowing the device to mix different scents in different ratios. A fan then blows the combined scents to the user’s nose through a tube. The device can be activated manually or automatically, depending on the game settings. The researchers have created a wine-tasting game to demonstrate the device’s capabilities, such as in the medical or therapeutic fields.

Image Credit: Stockholm University

Enhanced Sensory Experiences
Innovative wearables are integrating scent technology for immersive virtual reality applications.
Personalized Olfactory Experiences
Scent-releasing devices are revolutionizing the way users interact with digital environments.
Cross-industry Collaboration
Research institutions and technology companies are partnering to develop multi-sensory solutions for various sectors.

Who This Affects Most

Gaming and Entertainment
The gaming industry could explore integrating scent technology to enhance gameplay experiences.
Healthcare and Wellness
Medical professionals could leverage scent-releasing wearables for therapeutic treatments and sensory therapies.
Consumer Electronics
Collaborations between tech companies and academic researchers could lead to novel sensory technologies in consumer electronics.
SCORE
6.6 out of 10
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MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 82%
Activity 91%
Freshness 24%