Eye-Tracking PC Peripherals

The Tobii Eye Tracker 4C Enhances Gameplay with Tracking Capabilities

A number of different laptops and PCs are being outfitted with eye-tracking technologies, but for those that are older or don't have the technology the Tobii Eye Tracker 4C is here to offer an alternative.

Launching in November, the eye-tracking peripheral works to aid the gaming experience by adding an immersive functionality that will enable the game to react to where players are looking. This helps to make the gaming experience inherently more personalized by bringing simulator games to life in a way that makes them more immersive to experience.

The Tobii Eye Tracker 4C replaces the Tobii EyeX device and features the Tobii EyeChip which aims to help reduce the load on the CPU as well as power consumption.

Eye-tracking Technology
Disruptive innovation opportunity: Explore applications beyond gaming such as user interface optimization and healthcare diagnostics.
Immersive Gaming Experience
Disruptive innovation opportunity: Create virtual reality (VR) gaming experiences that combine eye-tracking with motion sensing technology.
Improved Performance with Eyechip
Disruptive innovation opportunity: Develop energy-efficient hardware solutions for eye-tracking technologies to enhance CPU performance in various industries.

Who This Affects Most

Gaming
Disruptive innovation opportunity: Integrate eye-tracking technology into gaming consoles to enhance user engagement and gameplay interactions.
User Interface Design
Disruptive innovation opportunity: Collaborate with device manufacturers and software developers to incorporate eye-tracking features into user interfaces for intuitive navigation.
Healthcare
Disruptive innovation opportunity: Apply eye-tracking technology for early diagnosis of neurological disorders and facilitate communication with patients who have limited motor skills.
SCORE
1.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 14%
Activity 19%
Freshness 8%