Action-Based Loyalty Apps

Juengo's Customer Rewards Come from Deeds Rather Than Product Purchases

Juengo is an app that gives out customer rewards, but unlike a lot of other loyalty programs, what makes Juengo unique is that it gives out points in return for actions completed, rather than items purchased. Although this is an approach that's a little different than usual, collected Juengos can still be redeemed for physical products and offers.

Some of the actions that merchants can set up to reward customers include actions like signing up for a newsletter, inviting friends to Juengo, scanning a QR code or playing a featured game. To make the system as easy as possible, Juengo has one app specifically designed for consumers and another for merchants. Unfortunately Juengo is not a universal loyalty program and its availability is currently limited United States, Britain and Greece.

Action-based Loyalty Programs
The Juengo app's innovative method of rewarding customer actions rather than purchases creates opportunities for similar loyalty programs in other industries.
Gamification in Customer Loyalty
Juengo's use of games as a means to reward customer actions demonstrates a growing trend in the use of gamification to improve customer engagement and loyalty.
Localized Loyalty Programs
Juengo's limited availability in specific countries creates opportunities for other companies to create localized loyalty programs for their respective regions.

Sectors Adopting This

Retail
The retail industry can benefit from implementing similar action-based loyalty programs to increase customer loyalty and retention.
Hospitality
The hospitality industry can leverage gamification to engage customers and create more personalized experiences, leading to increased loyalty and repeat business.
Marketing
Marketing firms can assist businesses in creating effective localized loyalty programs to improve brand loyalty and customer engagement.
SCORE
5.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Gen X
  • Millennial (primary audience)
POPULARITY
Popularity 70%
Activity 97%
Freshness 8%