Rapper-Referencing Custom Board Games

Scotiabank Arena Gifts Drake a Custom Monopoly Game

There are a lot of custom Monopoly games out there and this one-of-a-kind edition pays tribute to one of the most successful rappers in the music industry. Ahead of Drake's home concert in Toronto, the Scotiabank Arena gifts the musician a board game. The custom Monopoly boasts "over 100 references to the rapper’s native city, music, and achievements" — from money featuring his face to property cards with locations in Toronto that are personal to Drake.

The specially made board game features gold dice and pawns that embrace Drake's aesthetic. This includes a playful Nike sneaker, the OVO logo, Jimmy's wheelchair from Degrassi and more. Without a doubt, the custom Monopoly game will capture the attention of fans, however, the board game is designed only for the man it is dedicated to.

Customized Board Games
The surge in popularity for customized board games provides a market for creating personalized games for individuals or corporations.
Celebrity Merchandising
Monetizing the viral popularity of celebrities and developing products and services inspired by their personal brands provides an opportunity for businesses.
Collectible Paraphernalia
Collecting exclusive and valuable limited-version items is a trend that could be leveraged by businesses to sell customized, branded products.

Where This Applies

Entertainment Industry
The entertainment industry can leverage the trend of creating personalized experiences through customized games to enhance merchandising.
Toy Industry
The toy industry can expand its product line to feature customized board games, which can serve as collectibles and memorabilia pieces.
Marketing Industry
The marketing industry can utilize customized board games as a promotional tool that offers a unique, fun and interactive way to enhance brand recognition.
SCORE
4.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 76%
Activity 50%
Freshness 8%