Avian Space Education Apps

NASA's Angry Birds in Space Update Educates on Future Asteroid Missions

Since its release in 2012, Angry Birds in Space has been downloaded millions of times, taking the epic and never-ending battle between pigs and birds into space as part of a collaboration between Rovio Entertainment and NASA. Now, a new update to the app called 'Beak Impact' is helping players learn more about where NASA wants to sends humans next—asteroids.

Gameplay is fun with new challenges like having to consider the gravitational pulls of nearby planets when sending birds flying. As well as the usual Angry Birds format, Beak Impact educates players on some of the most well-known space missions like Dawn, Orion and OSIRIS-REX, as well as some future NASA missions. There's even a special Easter egg in the game, the "Mighty Buzzard" that pays tribute to Apollo 11's Buzz Aldrin.

Educational Apps
Apps are developing educational features to provide edutainment and teach new concepts, making learning fun.
Gamification
Companies are incorporating gaming aspects into their products to attract and retain customers and promote engagement.
Space Education
The growth of space tourism and interest in space exploration is leading to more educational opportunities for individuals to learn about space and related topics.

Where This Applies

Edtech
The development of educational apps creates opportunities for EdTech companies to grow and increase their customer base by implementing the latest technologies and educational techniques.
Gaming
Gamification is transforming the gaming industry by incorporating new elements that promote user engagement and retention.
Space and Astronomy
As space tourism grows and more individuals become interested in learning about the universe and space exploration, there is an opportunity for the space and astronomy industry to develop more educational programs and experiences.
SCORE
2.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Millennial
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
POPULARITY
Popularity 10%
Activity 63%
Freshness 8%

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