Collegiate-Level Esports Events

Wisdom Gaming Announces the 'Wisdom Collegiate Contender Series'

Wisdom Gaming is launching a new esports tournament for collegiate teams across the United States called ‘Wisdom Collegiate Contender Series.’ The tournament will be hosted between October 8-9, offering an “up close experience” with casters for the event for an additional price. Casters include Adam ‘Lawler’ Thornton, Isaac ‘Turtle App, and Thom ‘F.’ Badinger, all of whom are professional Rocket League players. Wisdom Gaming’s ‘Collegiate Contender Series’ is the company’s first collegiate-level event.

“Championing esports on a scholastic level is ingrained within Wisdom’s DNA. We’ve done this with the Minnesota Varsity League at the high school level, and are thrilled to be expanding our efforts to the collegiate circuit. Collegiate esports continues to gain popularity across the country, and the opportunity to foster this growth amongst this community continues to be an area in which we are dedicated,” said Jaycie Gluck, Senior VP at Wisdom Gaming.

Image Credit: Wisdom Gaming

Collegiate Esports
Esports tournaments specifically for collegiate-level players, offering a competitive platform for higher education institutions.
Scholastic Esports
The growth of esports at the high school and collegiate levels offers new opportunities for the industry to create educational partnerships and tap into younger audiences.
Esports Events
Providing unique live experiences for esports fans with in-person events, meet and greets with pro players, and added perks for attendees.

Where This Applies

Gaming
Embracing collegiate and scholastic esports can help gaming companies expand their user base while building partnerships in the education sector.
Education
Partnering with esports organizations can provide educational institutions with unique opportunities to engage students and promote STEM learning.
Entertainment
The growth of esports as a spectator sport provides entertainment companies with new opportunities for live events, content creation, and sponsorships.
SCORE
1.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 8%
Activity 28%
Freshness 14%