Esports Collegiate Tournaments

The 'Red Bull Campus Clutch' Announces its List of Sponsors

Red Bull has announced its list of partners for its global university VALORANT tournament dubbed the ‘Red Bull Campus Clutch.’ The tournament will see PC brand Intel NUC, peripheral manufacturers SteelSeries, gaming chair brand Backforce, and monitor brand AGON by AOC support the event throughout its operation.

Intel NUC will provide PCs for the players, while SteelSeries has headsets, keyboards, and mice. AOC will support the tournament by providing its AGON gaming monitors to the students. Red Bull’s ‘Campus Clutch’ seeks out up-and-coming amateur players and provides them with the tools necessary to succeed in competitive gaming. The 'Red Bull Campus Clutch' competition will end this year with a LAN final in São Paulo, Brazil, in December.

Image Credit: Red Bull

Esports Collegiate Tournaments
The rise of esports collegiate tournaments presents a disruptive opportunity for technology companies to partner with universities and provide students with the latest gaming equipment.
Gaming Peripherals
Partnering with esports tournaments to provide gaming peripherals such as headsets, keyboards, and mice allows companies to build brand recognition and tap into a growing market.
Gaming Monitors
As esports competitions continue to grow in popularity, gaming monitor companies can leverage partnerships with collegiate tournaments to showcase their latest technology and reach a young, tech-savvy audience.

Who This Affects Most

Technology
The rise of esports collegiate tournaments presents a major opportunity for technology companies to partner with universities and introduce their latest products to a young, tech-savvy audience.
Gaming
Esports collegiate tournaments are becoming an increasingly important part of the gaming industry, creating opportunities for companies to showcase their latest products and build brand recognition.
Education
Universities can partner with technology and gaming companies to provide students with state-of-the-art equipment and participate in the rapidly growing esports industry.
SCORE
1.2 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 15%
Activity 9%
Freshness 13%