Ankle-Support Wearable Mobility Devices

Dephy Has Introduced the Sidekick at CES 202

Dephy calls attention to the Sidekick — a new wearable mobility device worn at the ankle to provide physical assistance during walking — at the 2026 Consumer Electronics Show in Las Vegas.

Sidekick is characterized as bionic footwear intended to mitigate what the company terms "Personal Range Anxiety," which refers to the apprehension individuals may feel about walking distances due to disability, potential discomfort, or fatigue. The wearable mobility device utilizes integrated sensors and adaptive control technology to deliver a subtle mechanical boost that synchronizes with the user's natural gait. Dephy maintains that its innovation requires minimal initial calibration. The claim of a quick learning algorithm simplifies the user experience and lowers the barrier to adoption.

Sidekick is positioned not as a medical apparatus but as a consumer product for enhancing everyday movement and confidence.

Image Credit: Dephy

Wearable Mobility Assistance
Wearable devices like Sidekick are revolutionizing mobility for everyday users by integrating subtle mechanical boosts to enhance natural walking gaits.
Sensor-enabled Adaptive Footwear
The integration of sensors and adaptive control technologies in footwear, as demonstrated by Sidekick, promotes personalized assistance based on real-time user feedback.
Personal Range Anxiety Solutions
Products addressing Personal Range Anxiety, such as wearable mobility devices, cater to consumers seeking confidence in their physical autonomy.

Industries Being Reshaped

Wearable Technology
The wearable technology industry is expanding with innovations offering support and enhancement of physical capabilities without medical classification.
Assistive Devices
Assistive devices are being transformed with non-intrusive, user-friendly solutions that appeal to a broader consumer base beyond medical needs.
Smart Footwear
The smart footwear industry is witnessing growth as products like Sidekick combine traditional shoe design with advanced technologies to improve user experience.
SCORE
7.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 73%
Activity 78%
Freshness 71%