Educational VR Mapping Games

'Verne: The Himalayas' Teaches Kids About the Eastern Mountain Range

'Verne: The Himalayas' is Google Maps' answer to the popularity of Pokemon Go. But rather than teaching kids about all the characters in a fictional universe, Google's new VR app aims to provide information on real aspects of the mountain range that runs across Central Asia.

In 'Verne: The Himalayas,' kids play as the eponymous character, a 500-foot-tall yeti who adorably explores the region. Using Google Maps' 3D mapping technology, Verne can run through actual Himalayan topography. As kids run, hang-glide and jetpack their way around the region, they run into cartoon depictions of real animal species that they can learn about through interaction.

The kids app is a great opportunity for children to engage with a format they already love and learn while doing it.

Educational VR Mapping Games
Google's innovative VR app is leading the way for educational virtual reality gaming experiences.
Interactive Learning for Kids
The combination of interactive gaming and educational content is disrupting traditional methods of learning for children.
Real-life Location-based Gaming
Location-based gaming technology is expanding beyond the entertainment industry into educational tools for children with 'Verne: The Himalayas'.

Where This Applies

Edtech
Educational technology is being revolutionized through the use of VR technology and real-life location-based gaming experiences.
Video Games
Video game companies have the opportunity to expand into the educational sector through the creation of interactive and educational games for children.
Tourism
'Verne: The Himalayas' is just one of many potential location-based gaming experiences that could draw tourists to a new destination and enhance their travel experience.
SCORE
4.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Millennial
  • Gen X
  • Gen Alpha (primary audience)
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Popularity 57%
Activity 56%
Freshness 8%