Knowledge-Testing Hotels

The Trivial Pursuit Hotel Has Guests Pay By Answering Questions

Those with bragging rights from winning games of Trivial Pursuit will want to venture just outside of Moscow to book a stay at the Trivial Pursuit Hotel, where their answers pay for the accommodations and provide a four-star experience. Hasbro and Leo Burnett Moscow teamed up for the creation of the Trivial Pursuit Hotel, which will be opening for a limited time throughout the spring this year.

The hotel is described as a two-storey country house with three bedrooms and cozy amenities like a sauna, a fireplace and a barbecue. Naturally, booking a stay at the hotel requires a traveler to answer some questions from Trivial Pursuit and competing one's application involves posting to social media or purchasing a copy of Trivial Pursuit.

Trivia-based Experiences
Businesses can create immersive and interactive experiences centered on trivia questions and games, opening up opportunities for unique marketing and brand activations.
Gamification of Payment
Businesses can explore new payment models where customers pay through gamified experiences, creating incentives and engagement beyond traditional payment methods.
Limited-time Pop-up Hotels
Pop-up hotels offer a unique opportunity for brands to create buzz and excitement for their products, allowing for creative and experimental experiences for a limited time period.

Sectors Adopting This

Hospitality
Hotels and resorts can offer trivia-based experiences and gamification of payment to create unique guest experiences and differentiate themselves from traditional hotels.
Entertainment
Companies in the entertainment industry can create trivia-based experiences as a way to engage audiences, promote products, and generate buzz around specific events or releases.
Marketing and Advertising
Brands and advertising agencies can leverage trivia-based experiences and limited-time pop-up hotels to create memorable marketing and brand activations and drive customer engagement.
SCORE
3.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 23%
Activity 73%
Freshness 8%