Motion-Tracking Artistic Wearables

synapseWear is a Wearable Device That Creates Visualizations

synapseWear is a small wearable gadget that contains six different sensors that can track a variety of different features of the wearer's environment.

The sensors capture environmental factors like CO2, temperature, humidity, illumination, air pressure, environmental sound, magnetic field, movement, and angle. The Bluetooth-connected device is accompanied by a synapseWear clothing collection that features areas made with special fabric that can hold the device. After the device is worn and tracks the user's surroundings, that information can be used to create various visualizations or sonifications through its accompanying app.

The synapseWear device and clothing collection can be used by dancers seeking to create an interactive performance, for runners who want to track air quality, and for a variety of other purposes that can be unique to the individual user's needs.

Motion-tracking Wearables
Opportunity for creating personalized visualizations and sonifications based on user's surroundings.
Environmental Sensor Technology
Potential for tracking and analyzing environmental factors such as CO2, temperature, humidity, etc.
Interactive Performance Accessories
Disruptive innovation opportunity for dancers and performers to incorporate wearable technology in their routines.

Industries Being Reshaped

Wearable Technology
synapseWear showcases the potential for integrating sensors and creating interactive experiences through wearables.
Athletic Performance
Disruptive innovation opportunity for runners and athletes to monitor and optimize their training environment using synapseWear.
Personalized Visualization and Sonification
synapseWear opens up new possibilities for individuals to create unique and tailored visual and auditory experiences based on their environment.
SCORE
5.3 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 72%
Activity 78%
Freshness 8%