Uplifting School Commercials

Clean the Sky - Positive Eco Trends & Breakthroughs

Old Navy's School Commercial Shares a Message from Boys & Girls Clubs

— August 22, 2015 — Life-Stages
In preparation for the back-to-school shopping season, Old Navy asked Boys & Girls Clubs across North America to share what it means to them to be "Unlimited" for one of the brand's school commercials this year. The entire video is turned into a musical message that's uplifting and empowering, reminding kids to be strong and brave, especially during the tough days that will inevitably happen.

Stars of the one-take video include members from the AwesomenessTV YouTube channel that was launched as part of YouTube's Original Programming series.

The #Unlimited shirts that are seen in the video will be sold through Old Navy and with each purchase, Old Navy will donate a portion of the sales to support the Boys & Girls Club of America and the Boys and Girls Clubs of Canada.

Trend Themes

  1. Musical Advertisements — Disruptive innovation opportunity: Leveraging music in commercials to create uplifting and empowering messages that resonate with consumers.
  2. Social Responsibility Campaigns — Disruptive innovation opportunity: Aligning brand advertising with donations to support charitable organizations, creating a positive impact on society.
  3. Influencer Marketing — Disruptive innovation opportunity: Collaborating with popular influencers or YouTube channels to create engaging and impactful advertisements that appeal to younger audiences.

Industry Implications

  1. Retail — Disruptive innovation opportunity: Incorporating charitable giving into retail sales to attract socially conscious consumers.
  2. Advertising — Disruptive innovation opportunity: Expanding the use of music and storytelling in advertisements to create a deeper emotional connection with viewers.
  3. Non-profit — Disruptive innovation opportunity: Partnering with brands to create integrated marketing campaigns that generate awareness and support for social causes.
2.1
Score
Popularity
Activity
Freshness