Virtual Tourism Ads

The San Pellegrino Three Minutes in Italy Campaign is Remote-Based

The San Pellegrino Three Minutes in Italy campaign is exactly what it sounds like, it gives people the opportunity to experience Italy in three minutes, even those residing half way across the world. Essentially, it connects people through the use of a robot. This robot is outfitted with an interface that provides viewers with a two-way audio and video connection so they can interact with passersby residing in the village of Taormina in Sicily, Italy.

As per the title of the campaign, the San Pellegrino Three Minutes in Italy experience allows people to control the robot for only three minutes. For those who find that too short a time, they can enjoy a second live experience through a Skybot on Facebook for more stunning views.

Remote-based Tourism
Opportunities for businesses to create remote-based tourism experiences through the use of technology that allow people to explore different parts of the world virtually.
Robot-assisted Connections
The emergence of robots that can be controlled remotely and allow people to have two-way audio and video connections with other people around the world, presenting a new market for innovative applications.
Virtual Reality Experiences
As virtual reality evolves, businesses can leverage it to create immersive experiences that allow people to travel anywhere they want without actually having to leave their home.

Where This Applies

Tourism
Tourism industry can benefit from developing remote-based experiences and leveraging technology to create new and unique experiences for travelers.
Robotics
Robotics industry has an opportunity to create more advanced robots and systems that are designed for remote-based tourism and other use cases that require two-way communication.
Virtual Reality
With the rise of virtual reality, this industry can develop new ways of creating immersive experiences that allow people to explore different parts of the world without travelling.
SCORE
6.0 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 75%
Activity 97%
Freshness 8%