Immersive Room-Sized Exhibit Environments

Spazio Viruly Presents 'UNBOXING: a Room as Instrument'

Rotterdam-based Spazio Viruly is presenting an exhibition titled 'UNBOXING: A Room as Instrument' at Superattico in Milan’s Porta Venezia Design District from April 20th to 26th, 2026. The event is part of Milan Design Week.

Spazio Viruly's installation features the work of designers Matthijs Koerts and Merijn Haenen, who take everyday devices apart to reveal core elements such as energy, tension, light, and sound. The creatives then rebuild those pieces into immersive room-sized environments.

At 'UNBOXING: A Room as Instrument,' visitors can experience how fundamental physical forces are repurposed into spatial art. To enhance the impact of the immersive environment, Spazio Viruly has programmed live dance performances by Eleonora Cattaneo and specially composed soundscapes. In essence, the exhibition sits at the intersection of design, music, movement, and architecture.

Image Credit: Spazio Viruly

Room-sized Immersive Instruments
Large-scale spatial installations that convert physical forces into playable environments suggest new product categories where rooms themselves function as interactive interfaces for creativity and analysis.
Deconstructed Everyday Devices
Breaking consumer objects into elemental components points toward modular design systems that repurpose familiar hardware into novel sensory assemblies.
Multisensory Performance-design Hybrids
Integrations of choreography, bespoke soundscapes, and spatial design indicate experiences that fuse live performance with engineered environments for layered audience engagement.

Where This Applies

Exhibition and Museum Design
Curatorial practices that prioritize immersive, instrument-like rooms imply opportunities for venues to diversify revenue through experiential installations and long-stay interactive exhibits.
Audio-architecture Integration
Spatialized sound systems embedded into built environments reveal potential for architectural firms and audio tech companies to co-develop structures where acoustics are integral to function and identity.
Performing Arts Technology
Live dance paired with custom soundscapes and reconfigured devices demonstrates a market for technologies that synchronize movement, sound, and environmental feedback in real time.
SCORE
7.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 77%
Activity 63%
Freshness 85%