Immersive Movement Installations

ASICS GEL-KINETIC 2.0 Explores Motion Through Spatial Design

The ASICS GEL-KINETIC 2.0 installation at Milan Design Week 2026 takes the form of a multi-room environment designed to explore the physical and mental effects of movement. Developed with Los Angeles-based studio NUOVA, the space is structured as a fictional research institute, where each room represents a different state of motion, progressing from grounded, weight-focused environments to lighter, more elevated spatial conditions.

At the center of the installation is the GEL-KINETIC 2.0 sneaker, which visitors are encouraged to wear and test within the space. The design of the shoe draws from early-2000s ASICS running models, incorporating Scutoid GEL cushioning and a TPU support system to balance stability and responsiveness. The installation connects the product to a broader concept, using architecture, sound, and interaction to translate movement into a spatial experience that unfolds across five distinct zones.

Image Credit: ASICS

Immersive Retail Environments
Physical retail spaces are being reimagined as multi-sensory laboratories where products are experienced through curated spatial narratives that blur commerce and research.
Kinetic Spatial Design
Architectural programs that encode different states of motion create environments that translate bodily dynamics into measurable and designable spatial conditions.
Product-integrated Testing
On-site prototype trials embedded in installations enable real-time user feedback loops that tie material performance directly to experiential context.

Who This Affects Most

Athletic Footwear
Shoe brands can leverage immersive environments to reconceptualize product validation and showcase engineered cushioning and support systems in situ.
Experiential Marketing
Branded installations that fuse storytelling, architecture, and interaction produce new formats for audience engagement that emphasize embodied perception over passive observation.
Sports Rehabilitation
Therapeutic programs informed by staged motion environments offer novel approaches to gait retraining and proprioceptive therapy through controlled spatial stimuli.
SCORE
8.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 97%
Activity 60%
Freshness 85%