RoBoHon is a small Japanese robot that resembles a toy, but boasts many of the same features as a modern mobile device, as the bot boasts the ability to make calls and more.
New apps are continually being developed for RoBoHon, and one of the newest collaborations introduces an educational application to teach kids to brush their teeth with the GUM Play smart toothbrush by Sunstar. The app includes four modes, one that is musical and another that takes the form of a game to challenge young players to rid their mouthes of bacteria.
As well as offering a way to make brushing one's teeth far more fun, RoBoHon is able to store and analyze data and offer insights and recommendations about one's dental hygiene and brush usage.
Considering that RoBoHon became one of the most successful robots among consumers in Japan, this new app has the potential to significantly make the mundane activity of toothbrushing a much more enjoyable experience for kids across the country.
RoBoHon Teaches Kids to Brush Their Teeth with 'GUM Play'
1. Smart Toothbrushing - The development of smart toothbrushes integrated with apps and other technologies, aimed at making dental hygiene a more engaging activity.
2. Educational Robots - The integration of educational applications in robots, aimed at making learning a more interactive and engaging experience for children.
3. Health Tech for Kids - The development of health technology solutions aimed specifically at children, incorporating gamification and other features to encourage healthy habits.
1. Oral Care - The oral care industry can explore the potential of integrating smart technologies in toothbrushes, providing innovative solutions to improve dental hygiene in a more fun and engaging way.
2. Robotics - The robotics industry can explore the potential of developing more educational and interactive robots for children, helping to make learning more engaging and efficient.
3. Health and Wellness - The health and wellness industry can explore the potential of developing more health technology solutions aimed specifically at children, incorporating gamification and other features to encourage healthy habits from an early age.