Risk Theme Parks

Architect Soon-min Hong Envisions a Death-Defying Amusement Park

Imagine there was a place in which a person can test their survival skills in a safe and secure manner; that place would be the Risk Theme Park. Although it doesn't exist just yet, the Risk Theme Park would be full of burning buildings, crashing monorails and collapsing platforms -- all designed to teach people how to survive such dangerous situations if they encountered them in real life.

The brainchild of architect Soon-min Hong, the Risk Theme Park would be based in South Korean city of Daegu. Comprised of nine attractions, "visitors would first pass through a remembrance garden for fallen firefighters, before being asked to leap from a high platform onto a large air mat. From there, park goers would traverse a seemingly unstable platform to pass by a seemingly burning building, then jump on a raft to experience large waves, whirlpools, and the risk of drowning," writes Fast Co Design.

Risk Training Theme Parks
The creation of risk training theme parks presents an opportunity for companies to provide meaningful experiential learning opportunities that impart valuable skills and survival techniques.
Extreme Experience Tourism
Extreme experience tourism offers a new and unique way for consumers to test their limits, and creates an opportunity for companies to cater to those seeking adventure and thrills.
Emerging Simulator Technology
Development of emerging simulator technology provides opportunities for companies to create more sophisticated and realistic experiences in simulation-based entertainment and training.

Sectors Adopting This

Amusement Parks
Amusement parks could create risk training attractions that provide guests with educational experiences and increase foot traffic.
Tourism
The rising popularity of extreme experience tourism presents opportunities for the industry to offer new and exciting experiences for thrill-seekers and adventure travel enthusiasts.
Training and Simulation
Incorporating new simulation technology could provide more realistic scenarios in training for emergency services, police and military, as well as in entertainment such as video games and cinema.
SCORE
2.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 34%
Activity 39%
Freshness 8%

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