Public Speaking Simulators

Samsung's #BeFearless Project Uses VR to Help Practice Public Speaking

To help people around the world overcome the fear of presenting before an audience, Samsung set up a virtual reality tool to help people practice public speaking.

Using its Gear VR, Samsung created a program called #BeFearless. One of the projects involved tackling glossophobia, or as it is better known, public speaking. In order to help people overcome their fears, they were challenged in a virtual environment. With the technology, they'd be monitored on things like heart rate, eye contact and speech length, in order to be given a score to measure improvement. As part of a final test, participants were challenged to go up on a real stage and speak before a live crowd.

As well as developing a program to target a fear of public speaking, Samsung also created a second #BeFearless project to help people overcome their fear of heights.

Public Speaking Simulators
Samsung's #BeFearless Project uses VR to help individuals practice public speaking in a virtual environment.
Fear of Heights Simulators
Samsung's #BeFearless Project also includes VR simulations to help people overcome their fear of heights.
Biometric Monitoring
Samsung's #BeFearless Project uses biometric monitoring to track and measure performance during public speaking simulations.

Who This Affects Most

Virtual Reality (VR)
The VR industry can leverage public speaking simulators to provide individuals with a safe and immersive environment to practice and overcome their fears.
Personal Development
The personal development industry can utilize public speaking simulators as a tool to help individuals improve their communication and presentation skills.
Education and Training
The education and training sector can adopt public speaking simulators to enhance public speaking courses and workshops, providing students with realistic practice scenarios.
SCORE
2.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 12%
Activity 52%
Freshness 8%