Video Game Viewing Promotions

Viewers can Earn Exclusive Overwatch League Tokens on Twitch

Overwatch has rapidly become one of the most popular games on the market, and Twitch is looking to capitalize on the game's rampant fandom by offering up exclusive Overwatch League Tokens. The new promotion rewards viewers with in-game currency simply for watching the competitions in the professional Overwatch League — something that many fans would likely be doing anyway.

Tokens are coveted in Overwatch, as they allow players to purchase skins (i.e. weapon and armor designs). With the Overwatch League Tokens in particularly, players will gain access to special league skins that are only available to those who've watched the pros; no amount of money can purchase those tokens through the online store. Earning the tokens is just a matter of watching the pros complete live maps, with the promotion adding up to an average of 3-4 tokens per hour.

In-game Currency Rewards
Businesses can explore opportunities to reward customers with in-game currency for engaging with their products or services.
Enhanced Fan Engagement
Brands can leverage the concept of exclusive rewards to increase fan engagement and create a more loyal customer base.
Gamification of Entertainment
Entertainment platforms can leverage gamification elements, such as in-game currency rewards, to enhance user experience and promote their content.

Who This Affects Most

Gaming
The gaming industry can capitalize on the trend by offering in-game currency rewards to incentivize player engagement and loyalty.
Streaming
Streaming platforms can explore opportunities to collaborate with game developers and offer exclusive rewards to viewers, increasing user retention and viewership.
Digital Advertising
Digital advertising platforms can incorporate in-game currency rewards as an innovative and engaging method to capture and retain user attention.
SCORE
2.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Millennial
  • Gen X
  • Gen Z (primary audience)
POPULARITY
Popularity 25%
Activity 31%
Freshness 8%