Intuitive Virtual Touchscreens

The Microsoft Research Team Created 'MRTouch' for the HoloLens

To enhance the kinds of interactions that can be made with the mixed-reality HoloLens system, a team of researchers at Microsoft Research successfully developed the 'MRTouch' as a virtual touchscreen.

The MRTouch boasts the ability to perform on an unmodified Microsoft HoloLens headset, adding to its already impressive abilities to allow for inputs with a gesture, voice or by controller. With the MRTouch virtual touchscreen, a person who is wearing the headset now has another way to interact using their fingers and simple gestures like swiping.

The virtual touchscreen can be called onto a number of surfaces, including walls and tabletops, creating tons of new ways for content to be intuitively interacted with in a way that might remind one of using a mobile tablet screen.

Virtual Touchscreens for Mixed-reality Interfaces
Disruptive innovation opportunities in AR and VR industries for creating more intuitive and adaptable interfaces for users.
Gesture-based Interactions for Head-mounted Displays
Opportunities for innovation in the development of wearable technology that allows for more natural interactions with virtual objects.
Mixed Reality User Interfaces
Opportunities for innovation in creating mixed-reality interfaces that leverage virtual touchscreens to provide new ways for users to interact with digital content.

Who This Affects Most

Augmented Reality (AR) Industry
AR industry stakeholders could innovate virtual touchscreens to provide more natural and intuitive interfaces for AR experiences.
Virtual Reality (VR) Industry
By incorporating virtual touchscreens, VR developers could improve users' sense of presence and control within digital environments.
Wearable Technology Industry
New opportunities arise for wearables manufacturers to create devices that allow for natural interactions with digital objects while maintaining physical mobility.
SCORE
1.9 out of 10
GENDER
70% Men30% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 9%
Activity 41%
Freshness 8%

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