Portable STEM Education Kits

The Augmented Haptics 'grasp it' Allows for Demonstrative Teaching

The Augmented Haptics 'grasp it' kit has been crated by Dr. Gregory Quinn and Fabian Schneider as a STEM education solution that would work to provide a demonstrative learning experience for students. The portable kit would be capable of being brought into a wide range of learning environments and would provide students with the ability to learn about complex topics in a more hands-on manner. The digital augmentation that the kit makes use of will allow students and teachers alike to interact with it and be provided with different results, depending on the setup.

The Augmented Haptics 'grasp it' kit makes use of a series of LEGO-like components that can be positioned onto the backboard before being used to demonstrate complex topics.

Augmented Reality Learning
The Augmented Haptics 'grasp it' kit is an example of how augmented reality can be used in the education sector to provide a more engaging and hands-on learning experience.
Portable STEM Education
The portable nature of the Augmented Haptics 'grasp it' kit allows for STEM education to be brought into a wide range of learning environments, including remote or underserved areas.
Hands-on Learning
The use of LEGO-like components in the Augmented Haptics 'grasp it' kit allows for a more tactile and interactive learning experience, promoting better retention and understanding of complex topics.

Industries Being Reshaped

Education
The Augmented Haptics 'grasp it' kit presents an opportunity for the education sector to invest in more hands-on and technology-driven learning solutions.
Technology
As augmented reality becomes more prevalent in education, the technology industry can look into developing more advanced solutions that cater specifically to the sector's needs.
Toy and Gaming
The use of LEGO-like components in the Augmented Haptics 'grasp it' kit presents an opportunity for the toy and gaming industries to explore how their products can be used in educational settings.
SCORE
5.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: Europe
GENERATION
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 86%
Activity 80%
Freshness 11%