VR-Enabled Live Entertainment

Sansar by Linden Lab Joins Monstercat for Live Music Experiences

Sansar is a social virtual reality medium that is built by Linden Lab -- it recently worked in collaboration with Monstercat, an electronic music label in order to bridge live music and entertainment with virtual reality technology. The project is called 'Monstercat: Call of the Wild Experience.

This aims to change the way that live concert and gaming technology can function as the virtual platform enables a unique venue for the purpose of live events. This can go beyond entertainment, including giveaway purposes, exclusive fan requests, and meet-and-greets as well. This is the perfect opportunity for artists to reach the scale of a global audience with one performance, opening doors for new monetization concepts as well.

Image Credit: Linden Lab

Virtual Reality in Live Entertainment
The integration of virtual reality technology in live entertainment events offers a unique venue and opens opportunities for new monetization concepts.
Collaborations Between VR and Music Industry
Partnerships between virtual reality platforms and music labels/ artists can revolutionize live music experiences and provide exclusive fan interactions.
Expanding the Scope of VR Events
Virtual reality platforms like Sansar allow for immersive experiences beyond traditional concerts, such as giveaways, fan requests, and meet-and-greets.

Industries Being Reshaped

Entertainment Industry
The entertainment industry can leverage virtual reality technology to enhance live events and create new revenue streams.
Music Industry
Virtual reality collaborations offer music labels and artists a global platform to reach a wider audience, with opportunities for enhanced fan interactions.
Gaming Industry
Integrating virtual reality technology with gaming platforms can create new and immersive experiences for gamers, enhancing the gaming industry.
SCORE
3.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 55%
Activity 41%
Freshness 9%