App-Inspired Laser Tag Games

This Event Brought Bubble Witch 3 Saga to Life Through Laser Tag

King Digital Entertainment, known for the Candy Crush franchise, recently set up a pop-up event in New York to bring its Bubble Witch Saga 3 to life through laser tag games.

In the popular app-based puzzle game, users are challenged to take aim and pop as many bubbles as they can. To simulate this gameplay experience in the real world, an enchanted laser tag event was set up, complete with a maze that challenged teams to release the fairy queen.

This event was created in response to the fact that many American adults are looking to escape the stresses of day-to-day life through play. This movement can also be seen in collaborative escape rooms and ball pits specifically for adults.

App-inspired Laser Tag Games
Creating immersive real-world experiences based on popular mobile apps can engage users and provide a new form of entertainment.
Escape From Reality Play
The trend of adults seeking playful experiences as a form of stress relief opens up opportunities for creating innovative escape rooms and adult-centered activity spaces.
Digital-physical Hybrid Gaming
Blending digital and physical elements together, such as with app-inspired laser tag games, can offer a unique and captivating gaming experience that merges the virtual and real world.

Sectors Adopting This

Gaming and Entertainment
Designing unique and interactive experiences, like app-inspired laser tag events, can attract gamers and offer new avenues for collaborative play.
Escape Rooms
Incorporating app-inspired themes and puzzles into escape rooms geared towards adults can tap into the growing trend of playful stress relief.
Event and Experiential Marketing
Utilizing app-inspired laser tag games as a promotional tool for brands can provide engaging and memorable experiences that connect with consumers on a deeper level.
SCORE
1.6 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 6%
Activity 34%
Freshness 8%