AR-Powered Cereal Games

General Mills Releases a New Digital Monster Game for Consumers

General Mills is celebrating the Halloween season with a new Monster Cereal character and digital experience. This innovative experience allows shoppers to engage with the brand by scanning a QR code, which activates Carmella's DJ booth within their real-world environment through AR technology.

Users can partake in a timed music rhythm game once the DJ booth is placed in their surroundings. In this game, players are challenged to tap on circles in sync with the music as cereal pieces pass over them. The incorporation of AR technology not only adds an element of interactivity to the shopping experience but also enhances consumer engagement with the brand.

By launching this digital experience, General Mills is relying on gamification and AR to create a more immersive and enjoyable encounter for consumers while promoting its Monster Cereal products.

Image Credit: General Mills

Gamification
General Mills is relying on gamification to create a more immersive and enjoyable encounter for consumers.
AR Technology
The incorporation of AR technology enhances consumer engagement with the brand.
Consumer Engagement
The AR-powered cereal game enhances consumer engagement with the brand.

Industries Being Reshaped

Food and Beverage
General Mills is using gamification and AR to enhance the consumer experience with its Monster Cereal products.
Retail
The AR-powered cereal game adds an element of interactivity to the shopping experience.
Gaming
The AR-powered music rhythm game offers an innovative gaming experience to users who engage with General Mills' Monster Cereal brand.
SCORE
5.4 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Millennial
  • Gen X
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
POPULARITY
Popularity 63%
Activity 78%
Freshness 20%